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Games as a Reflection on the Sociopolitical Climates of Their Times

  • Clark Memorial Library - LIB 207 920 2nd St Portsmouth, OH, 45662 United States (map)

Austin Weary

Art, historically, has been used as a tool to commentate and reflect on the culture that it's been born into. As such, how have video games been used in this manner to reflect the sociopolitical climates of the times they're developed during, and what sets video games apart from other media that has done the same?

Earlier Event: November 15
Shawnee Alumni Panel