Past Speakers
Colin McComb is a veteran RPG designer known for his work on classics from Planescape: Torment to Baldur's Gate 3.
George Ziets has been a narrative designer and writer since 2001. He spent the first part of his career on MMOs like Lord of the Rings Online and D&D Online before running off to make more traditional RPGs.
Carrie is an award-winning narrator and voice actor who has voiced characters in games like King Arthur Legion IX, The Operator, and Stream or Die.
With more than 15 years of high-profile experience across film, gaming, and VR/AR games and simulations, Mark is a seasoned and versatile designer in the 3D space.
Dalton Chutes is a self-described overly passionate game developer. In his spare time, he likes to research games, prototype games, and post copious amounts of memes.
With nearly three decades at the forefront of the video game industry, Jose Araiza has helped shape some of the most iconic experiences in gaming history. His career spans from contributing to the groundbreaking MMO EverQuest to producing content for AAA blockbusters like Assassin's Creed Valhalla. Today, he brings his extensive expertise and visionary leadership to the innovative startup environment at Umanaia in Montreal, continuing to push the boundaries of interactive entertainment.
Yuzhi Zhu aka Steven is a 3D environment Artist and lighting artist, he has 6+ years of professional experience, has shipped multiple AAA titles such as, Fortnite, Madden NFL, Forza.
Jaron R. M. Johnson is a game designer with a narrative focus experienced in both tabletop and video game design.
Conner Rush is a 24-year-old solo game developer from West Virginia and founder of the independent game studio FYRE Games.
Allen Barnhart is an adjunct at Shawnee State University, in their third year teaching English composition. Their master’s thesis on identity making in tabletop roleplayers is among the university’s most popular publications.
Kory is a multilingual developer with a passion for clean code, mathematics, and video game development.
Henry is an explorer, experimenter, and active creator in many mediums. Henry has been a working artist since 1999 and has been in the video game industry since 2006.
Sam Bushman has been working in games for over 12 years. After he graduated from SSU he found himself applying his education to research projects, indie game development, online RPGs, and even Magic the Gathering!
Zach Inks earned his Masters of Fine Arts in Digital Production Arts from Clemson University and has taught higher education animation and drawing courses.
A.J. Fulco is the founder and creative director of Tastie Games, an indie studio based in the Midwest dedicated to making games you can sink your teeth into.
Marcus Cenci has spent 17 + years in the games industry where he’s worked on multiple projects as an Art Director and Lead Artist including the Saints Row and Madden NFL franchises. He’s currently working at Lost Boys Interactive as the Studio Art Director.
Michael Reynolds is an Illustrator and Concept artist based in Columbus, Ohio. His work showcases themes involving punchy colors, force, and intensity within semi-grounded Sci-fi settings.
Dayetonio Wilens-Mabry is a 3D animator and artist dedicated to creating expressive, purpose-driven characters through thoughtful design and motion.
Jonathan Reynolds is an XR Simulation Developer working for Aptima Inc. He has experience working in the Serious Game industry for about 2 years and has experience working for NASA on MRET (Mixed Reality Engineering Toolkit).
Lily Gresham is a 3D character and creature artist who graduated from Shawnee State University in 2022 with a Bachelor's in Game & Simulation Arts and from East Tennessee State University in 2025 with a Master's in Digital Media.
Saritdikhun Somasa, also known as Sarit, has a solid educational background in Art Education, with a Bachelor of Fine Arts in Visual Design and a Master of Fine Arts in Multimedia Design.
SGC 2024 Keynote Speaker Ben Kvalo is an entertainment and video games industry leader, most recently supporting the build-out of films and games at Netflix. Prior to Netflix, Ben has worked at two of the largest global video game companies, 2K and Blizzard, working across various roles in the publishing, marketing, and technology end of games and Esports.
SGC 2024 Keynote Speaker Renee Gittins leads Stumbling Cat, an indie studio based in Seattle, and is a multi-disciplinary leader with expertise in business operations, software engineering, and creative direction.
SGC 2024 Keynote Speaker, Benjamin Carcich! Ben spent time on League of Legends post-launch (2011-2017) and was on VALORANT while it was in R&D. Ben is a certified co-active coach and official ICAgile trainer. He’s been teaching concepts around Agility, Production, and Game Development Leadership since 2015. He co-hosts the Building Better Games podcast and newsletter and has spoken at multiple events including GDC 2024.
Hugh is an experienced entrepreneur with 15 years in the entertainment industry, spanning film production, video games, hardware, software and VFX.
Charles was one of the youngest participants to complete BUD's training and become a Navy SEAL. After serving 1 enlistment he exited to become a family man. He then took a role serving as private security for some of the wealthiest billionaires in the world. Then he opened a CrossFit Gym in the garage of his home, grew it, and sold it 7 years and 7 months later.
Jarryd Huntley is a game developer based out of Cleveland, Ohio. He co-authored the book Game Programming for Artists.
Tim is a software engineer with 20+ years of experience working on various software systems for the department of defense and the military.