
Fun with Fluids!
Learn about fluid simulations in video games, including why interactive fluids make compelling game mechanics, how to program realtime 3D fluid simulations, and how to render fluids with ray-marched metaballs.
Learn about fluid simulations in video games, including why interactive fluids make compelling game mechanics, how to program realtime 3D fluid simulations, and how to render fluids with ray-marched metaballs.
In this presentation and Q&A, Ross and Tom will explain the esports bubble, legal liabilities associated with esports and VR, personal and product branding best practices, start-up strategies, and much much more!
Complex effects made simple: An introduction to how a single simple programming concept can allow the simulation of countless effects within your game, simulation, or animation.
You have other options beyond the commercial gaming industry. This session will discuss the path of serious games and why it is path that you need to know about.
Everyone wants to start their own studio, Mark will share the up's and down's of what owning a studio is really like. He will take an in depth look at starting from just 2 owners to building a full studio rapidly.
Marcus Cenci // Derek Lewis // George Ziets // Jason Conaway / Moderated by: Jess Brohard
Join these veteran developers as they share stories about the industry. Make sure to bring your questions, portfolios, and examples of work for them.
Learn about the landscape of high school esports in Ohio and learn how to bring esports opportunities to your high school for free.
Marketing your game only requires time, consistency and love - you know you need to get your game out there, but what's the best way to do that?
Bastien Lecouffe Deharme talks about the path to becoming a professional artist and working within the game industry
Let’s talk about art direction and video game aesthetics.
With over 15+ years of outsourcing management experience Mark will take you through lessons learned working with outsourcing studios.
Mark Stefanowicz was Art Director on Epic Mickey & Epic Mickey 2: The Power of Two. Join him as he shares what he learned from the experiences.
Dalton Fox shares his journey of transforming a 48-hour PyGame prototype into a cross-platform Unity release title and how starting his own business multiplied the value of his education 10x.
A discussion on the variety of free game engines available and which one is right for you.
Explore the history of "Women in Gaming" and the current climate for these developers.
Video games, as an art form, offer a unique perspective and means of critique towards the cultures they're developed into.
Join Derek Lewis, Marisa Hike, Nicholas Compton, and Dalton Fox as they discuss their transition from Shawnee student to industry leaders.