Nick is a current game programmer at GhostJam Games working to release the game Backseat Drivers and has worked on the titles Scrap Age VR, Scrap Age Survivors, and Vail VR.
Read MoreA.J. Fulco is the founder and creative director of Tastie Games, an indie studio based in the Midwest dedicated to making games you can sink your teeth into.
Read MoreMarcus Cenci has spent 17 + years in the games industry where he’s worked on multiple projects as an Art Director and Lead Artist including the Saints Row and Madden NFL franchises. He’s currently working at Lost Boys Interactive as the Studio Art Director.
Read MoreBuilding games since 2007, Nicholas is a dedicated systems programmer working on his own game engine.
Read MoreMichael Reynolds is an Illustrator and Concept artist based in Columbus, Ohio. His work showcases themes involving punchy colors, force, and intensity within semi-grounded Sci-fi settings.
Read MoreDustin Simpkins is a recent graduate from the Digital Simulation and Gaming Engineering Technology program. Now working as a Doctoral Research Assistant for the School of Electrical Engineering and Computer Science at Ohio University.
Read MoreChristopher Schneller is an aspiring solo indie developer.
Read MoreHaley Magee is game engineer and producer on 666 Malevolence Lane.
Read MoreMichael Rumpff is the Art Director of Barely a Studio, the creative team behind 666 Malevolence Lane, a competitive couch co-op party game.
Read MoreCamilla Leslie is the Technical Lead on 666 Malevolence Lane.
Read MoreElliot Prince is a sixth-year Game Design student and design lead for the senior capstone game, 666 Malevolence Lane.
Read MoreIndie developer Yvette Smith is creating Tulpamancy, a puzzle-adventure game about escaping the enigmatic underground labyrinth known as the Black Box.
Read MoreSophie Morris is a solo developer who enjoys experiementing with the rules of the puzzle genre.
Read MoreDayetonio Wilens-Mabry is a 3D animator and artist dedicated to creating expressive, purpose-driven characters through thoughtful design and motion.
Read MoreJonathan Reynolds is an XR Simulation Developer working for Aptima Inc. He has experience working in the Serious Game industry for about 2 years and has experience working for NASA on MRET (Mixed Reality Engineering Toolkit).
Read MoreShawnee State University’s Director of Esports
Read MoreLily Gresham is a 3D character and creature artist who graduated from Shawnee State University in 2022 with a Bachelor's in Game & Simulation Arts and from East Tennessee State University in 2025 with a Master's in Digital Media.
Read MoreSaritdikhun Somasa, also known as Sarit, has a solid educational background in Art Education, with a Bachelor of Fine Arts in Visual Design and a Master of Fine Arts in Multimedia Design.
Read MoreSGC 2024 Keynote Speaker Ben Kvalo is an entertainment and video games industry leader, most recently supporting the build-out of films and games at Netflix. Prior to Netflix, Ben has worked at two of the largest global video game companies, 2K and Blizzard, working across various roles in the publishing, marketing, and technology end of games and Esports.
Read MoreSGC 2024 Keynote Speaker Renee Gittins leads Stumbling Cat, an indie studio based in Seattle, and is a multi-disciplinary leader with expertise in business operations, software engineering, and creative direction.
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