Yuzhi Zhu aka Steven is a 3D environment Artist and lighting artist, he has 6+ years of professional experience, has shipped multiple AAA titles such as, Fortnite, Madden NFL, Forza.
Read MoreBlayde Gilley is a professional 3D Environment Artist at Lost Boys Interactive.
Read MoreHenry is an explorer, experimenter, and active creator in many mediums. Henry has been a working artist since 1999 and has been in the video game industry since 2006.
Read MoreZach Inks earned his Masters of Fine Arts in Digital Production Arts from Clemson University and has taught higher education animation and drawing courses.
Read MoreMarcus Cenci has spent 17 + years in the games industry where he’s worked on multiple projects as an Art Director and Lead Artist including the Saints Row and Madden NFL franchises. He’s currently working at Lost Boys Interactive as the Studio Art Director.
Read MoreMichael Rumpff is the Art Director of Barely a Studio, the creative team behind 666 Malevolence Lane, a competitive couch co-op party game.
Read MoreElliot Prince is a sixth-year Game Design student and design lead for the senior capstone game, 666 Malevolence Lane.
Read MoreLily Gresham is a 3D character and creature artist who graduated from Shawnee State University in 2022 with a Bachelor's in Game & Simulation Arts and from East Tennessee State University in 2025 with a Master's in Digital Media.
Read MoreSaritdikhun Somasa, also known as Sarit, has a solid educational background in Art Education, with a Bachelor of Fine Arts in Visual Design and a Master of Fine Arts in Multimedia Design.
Read MoreCarla has made Funko POPS! for Marvel, Star Wars, Warner Bros, celebrities, and more.
Read MoreA Game Design student from Shawnee State University specializing in character art and animation.
Read MoreWill is an Environment Artist currently working at Lost Boys Interactive.
Read MoreTim Steiner is a long-time fan of games and programming. He has experience in programming spanning back years before starting his college degree and is currently focusing on gameplay programming and design. He is the lead designer on a space-themed management game called Space Log.
Read More2019-2020 Design Lead for Shawnee State University game studio.
Read MoreLifelong developer and software engineer making high fidelity gaming experiences, beautiful environments, and industry standard virtual reality simulations.
Currently I work for Boeing Research and Technology on VR / AR Simulations in the aero and defense space.
Read MoreNicholas Compton is a graduate of Shawnee State University with 7 years of military experience that ultimately helped drive him towards the Government sector of serious games. This is where he spent the last 5 years helping to create award winning military training applications. Prior to that, he worked 2 years on the commercial title Second Chance Heroes while at Rocket City Studios. He also co-started and runs After Hours : Game Developers, the largest game developer community in Alabama.
Read MoreBastien Lecouffe Deharme was born on the shores of Brittany (France) at the beginning of the eighties. His artwork evolves at the crossroad of modern and ancient myths and legends, forgotten tales and tragedies. Bastien creates dark and symbolic pictures, blending a contrast of beauty and decadence.
Bastien’s traditional and digital work can be seen in publications and exhibitions worldwide, including the cover of the emblematic Spectrum Fantastic Art book, Beautiful Bizarre Magazine, ImagineFX, SFXMagazine, etc
Today, Bastien lives in the USA and works as a freelance artist for companies such as Wizards of the Coast, Hasbro, National Geographic, Adobe, Random House, Penguin Books, Harper Collins, Orbit books, Applibot, Riot Games, and many others.
His work is represented by the NYC agency Shannon Associates.
Read MoreDustin was raised in rural Utah, where his imagination was his most constant companion. A reader, artist, and gamer from an early age, Dustin was encouraged to mine his talents, follow his passions, and find the fun in everyday life. Dustin studied art in college and entered the exciting world of video game development in 1994. His career has taken him and his family from coast to coast, but he always considered the small town he grew up in, Ephraim, Utah, his true home. After spending two decades with AAA publishers like EA, Sony, and Hasbro, Dustin, his wife, and four kids moved back to Ephraim, where he lives today in the shadows of a fine mountain, writes books about video games and dinosaurs, and takes long walks with his dog, Rusty. Dustin is currently working as a game director for Amber Studio, one of the most exciting international games service companies on the planet. Dustin's creative bounds are put to the test daily as he leads the new projects pitch team in over one hundred game concepts a year...and counting. Oh, and he loves the Utah Jazz, but that's another story altogether.
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