With more than 15 years of high-profile experience across film, gaming, and VR/AR games and simulations, Mark is a seasoned and versatile designer in the 3D space.
Read MoreWith nearly three decades at the forefront of the video game industry, Jose Araiza has helped shape some of the most iconic experiences in gaming history. His career spans from contributing to the groundbreaking MMO EverQuest to producing content for AAA blockbusters like Assassin's Creed Valhalla. Today, he brings his extensive expertise and visionary leadership to the innovative startup environment at Umanaia in Montreal, continuing to push the boundaries of interactive entertainment.
Read MoreYuzhi Zhu aka Steven is a 3D environment Artist and lighting artist, he has 6+ years of professional experience, has shipped multiple AAA titles such as, Fortnite, Madden NFL, Forza.
Read MoreBlayde Gilley is a professional 3D Environment Artist at Lost Boys Interactive.
Read MoreJaron R. M. Johnson is a game designer with a narrative focus experienced in both tabletop and video game design.
Read MoreConner Rush is a 24-year-old solo game developer from West Virginia and founder of the independent game studio FYRE Games.
Read MoreAllen Barnhart is an adjunct at Shawnee State University, in their third year teaching English composition. Their master’s thesis on identity making in tabletop roleplayers is among the university’s most popular publications.
Read MoreSam Bushman has been working in games for over 12 years. After he graduated from SSU he found himself applying his education to research projects, indie game development, online RPGs, and even Magic the Gathering!
Read MoreZach Inks earned his Masters of Fine Arts in Digital Production Arts from Clemson University and has taught higher education animation and drawing courses.
Read MoreNick is a current game programmer at GhostJam Games working to release the game Backseat Drivers and has worked on the titles Scrap Age VR, Scrap Age Survivors, and Vail VR.
Read MoreA.J. Fulco is the founder and creative director of Tastie Games, an indie studio based in the Midwest dedicated to making games you can sink your teeth into.
Read MoreBuilding games since 2007, Nicholas is a dedicated systems programmer working on his own game engine.
Read MoreMichael Reynolds is an Illustrator and Concept artist based in Columbus, Ohio. His work showcases themes involving punchy colors, force, and intensity within semi-grounded Sci-fi settings.
Read MoreHaley Magee is game engineer and producer on 666 Malevolence Lane.
Read MoreMichael Rumpff is the Art Director of Barely a Studio, the creative team behind 666 Malevolence Lane, a competitive couch co-op party game.
Read MoreCamilla Leslie is the Technical Lead on 666 Malevolence Lane.
Read MoreElliot Prince is a sixth-year Game Design student and design lead for the senior capstone game, 666 Malevolence Lane.
Read MoreIndie developer Yvette Smith is creating Tulpamancy, a puzzle-adventure game about escaping the enigmatic underground labyrinth known as the Black Box.
Read MoreSophie Morris is a solo developer who enjoys experiementing with the rules of the puzzle genre.
Read MoreDayetonio Wilens-Mabry is a 3D animator and artist dedicated to creating expressive, purpose-driven characters through thoughtful design and motion.
Read More